It showcases my work in real-time graphics, animation, physically-based simulations, AI. All rendering is real-time, using a shading pipeline with post-processing effects (fog, lighting, composition).
These samples feature FFT, FD (finite difference), CFD (fluid dynamics), AI (fuzzy system, neural nets), skeletal animation, soft shadows, reflections, physically-based illumination, a custom rendering engine, and other things.
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Animated ocean waves (FFT) and volumetrics.
Self-shadowing volumetrics. Note the shadow both on volumes and on opaque surfaces.
Volumetric clouds.
Martian sand storm (spatial Navier-Stokes solver with application to simulate air dynamics).
Experimental AI for a tactical obstacle avoidance control system. Includes versatile and upgradable inference rules.
Skeletal animation with hierarchical joints and path easing, interactive bezier curve.
Volumetric rendering with custom volume shapes.
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