It showcases my work in real-time graphics, GPU programming, animation, physically-based simulations, AI. All rendering is real-time, featuring shading pipeline with post-processing effects (fog, lighting, composition).
Notable areas of interest:
● Finite difference (FD) numerical methods
● Fluid dynamics (CFD) and Fourier transform (FFT)
● Other applied mathematics and analysis topics
● Regression system, neural nets, machine learning (AI with ML)
● Real-time kinematics, physics sim, skeletal animation
● Rendering techniques: soft shadows, reflections, physically-based illumination, volumetrics
● Real-time graphics: C++, OpenGL and Metal shaders
● iOS/macOS apps: Swift, SwiftUI, UIKit, SceneKit, RealityKit, MVVM
Please wait for GIFs to fully load.
Animated ocean waves (FFT) and volumetrics.
Self-shadowing volumetrics. Notice shadows inside volumes and on opaque surfaces.
Volumetric clouds.
Martian sand storm (my take on Navier-Stokes solver). Real-time simulation and rendering of fluid dynamics.
Experimental AI optimization system for a tactical obstacle avoidance. Makes use of configurable inference rules for real-time plan adjustments.
Skeletal animation with hierarchical joints and path easing, with interactive bezier curve.
Volumetric rendering with custom volume shapes.







No comments:
Post a Comment