Gallery

This set demonstrates a few animation effects that use applied computation and math.
It showcases my work in real-time graphics, GPU programming, animation, physically-based simulations, AI. All rendering is real-time, featuring shading pipeline with post-processing effects (fog, lighting, composition).

Notable areas of interest:
    ● Finite difference (FD) numerical methods
    ● Fluid dynamics (CFD) and Fourier transform (FFT)
    ● Other applied mathematics and analysis topics
    ● Regression system, neural nets, machine learning (AI with ML)
    ● Real-time kinematics, physics sim, skeletal animation
    ● Rendering techniques: soft shadows, reflections, physically-based illumination, volumetrics
    ● Real-time graphics: C++, OpenGL and Metal shaders
    ● iOS/macOS apps: Swift, SwiftUI, UIKit, SceneKit, RealityKit, MVVM

Please wait for GIFs to fully load.

Animated ocean waves (FFT) and volumetrics.




Self-shadowing volumetrics. Notice shadows inside volumes and on opaque surfaces.




Volumetric clouds.




Martian sand storm (my take on Navier-Stokes solver). Real-time simulation and rendering of fluid dynamics.




Experimental AI optimization system for a tactical obstacle avoidance. Makes use of configurable inference rules for real-time plan adjustments.




Skeletal animation with hierarchical joints and path easing, with interactive bezier curve.




Volumetric rendering with custom volume shapes.




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