This is my casual blog, with some project demonstrations.
See the Gallery page for examples of real-time graphics, all written in C++, custom simulation/rendering engine with OpenGL/GLSL. Cross-platform, multi-threaded, component-based.
Some recent work in graphics is also made with Swift/Metal.
For regular coding example in Swift and SwiftUI (iOS/macOS) see my GitHub: http://github.com/aubyte/swiftui_sample
My other interests are: applied mathematics, physical simulation, real-time computer graphics, artificial intelligence, and autonomous vehicles/drones. C++, Swift, SwiftUI, UIKit, SceneKit, Metal, core libraries, etc.
To get in touch: aubyte@gmail.com
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