About Me

This is my casual blog, with some project demonstrations.

See the Gallery page for examples of real-time graphics, in C++, OpenGL / GLSL, Metal, with custom simulation and rendering engine. Cross-platform, multi-threaded, component-based.

Some of the more recent work in graphics is made with Swift and Metal. 

Coding samples in Swift and SwiftUI can be seen in my GitHub: http://github.com/aubyte

My other interests are: applied mathematics, physical simulation, real-time computer graphics, AI, and autonomous UAVa.

Programming languages / libs: C++, Swift, SwiftUI, UIKit, SceneKit, RealityKit, Metal, OpenGL / GLSL, GLM, and other core libraries.

To get in touch: aubyte@gmail.com

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