About Me

This is my casual blog, with some project demonstrations.

See the Gallery page for examples of real-time graphics, all written in C++, custom simulation/rendering engine with OpenGL/GLSL. Cross-platform, multi-threaded, component-based.

Some recent work in graphics is also made with Swift/Metal. 

For regular coding example in Swift and SwiftUI (iOS/macOS) see my GitHub: http://github.com/aubyte/swiftui_sample

My other interests are: applied mathematics, physical simulation, real-time computer graphics, artificial intelligence, and autonomous vehicles/drones. C++, Swift, SwiftUI, UIKit, SceneKit, Metal, core libraries, etc.

To get in touch: aubyte@gmail.com

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